Fryrender candle by Isaac Mas
Fryrender candle
"Fryrender candle " by Isaac Mas
Hi people, in this tutorial I will show you how I have done my latest personal work: a realistic flame, and a candle with sss using 3DSMax and FRYRENDER
Reference images
These images will serve us as a start point.
Modeling
We will begin with the modeling of the flame
Start with a box and add some height segments
Convert to Editable Poly and adjust the mesh like this
Apply meshsmooth modifier with 1 interation
Now duplicate the object and put the copy inside the first object. It is very important that the two objects have the same pivot point and they are in the same position, if not the next step won't work fine.
We apply strech and bend modifiers to one of the objects and instance the modifiers for the other object
For the candle, start with a cylinder, convert to Editable Poly, and deform the mesh with paint deformation. Then add the candle thread.
Materials
OUTTER FLAME OBJECT
INNNER FLAME OBJECT
CANDLE THREAD
CANDLE
Lighting
To control the light of the scene I have used a FRYRENDER object modifier for every object that emits light. And two lateral planes to iluminate the scene.
Render
Finally, adjust the emitter values using layer blending. If you want to optimize the render memory for a big scene, you can attach the flames and candle thread with one object and control with one layer, but remember to adjust previously the power and the colors of this emitters.
You can add some glare effects to make the flame more realistic.
This is all, I hope it will be useful to you
(c) Isaac Mas, www.oellas.blogspot.com